Friday 9 December 2011

No Guts, No Glory!


I started working on a Galaxy Rangers illustration for something to submit to Mr. James Eatock for Cereal: Geek Magazine. I'm not really sure of the publications current status, I think it's been close to a year since a new issue has seen release, and I have yet to submit to it...

Monday 5 December 2011

Showing off...


For those of you who haven't seen... My 2007 showreel (Music by Watershed).

Some random pages from ye olde sketchbook!


Here's a sketch I did of this photo, I don't remember why but hey, it's Caggy and Markus Prime!


I did these caricatures to be in the style of Emil Cohle. It's Pat, Rachel and Ryan!


Next to the house where I grew up, lived a mechanic, who was always, always out the back working on either classic cars, or dirt bikes and his son was actually a damn good illustrator who served as an inspiration for a younger me. These bike drawings were just some of the resulting images.



I don't have much in the way of life drawings, but I have done a lot over the years, here's a couple of examples I was able to uncover, there may be more to come...



I also used to make a habit of copying images from photos, I guess it served as good practice, but didn't ever require as much effort as life drawing.


The might Mer-Man! From Masters of the Universe.


... And finally, a random werewolf picture.

Sunday 4 December 2011

Sullivan Vs. Messmer - Who really created Felix The Cat?


It is said that Otto Messmer created Felix The Cat for Pat Sullivan’s studio in New York. Both Messmer and Sullivan claimed to have created Felix.

Pat Sullivan produced a cartoon called ‘The Tail of Thomas Kat’ which was seen as a prototype for Felix. When Otto joined the studio he worked on a character called ‘Master Thomas’, the two cats were practically identical and eventually Otto renamed him ‘Felix The cat’. On the one hand Otto gave Felix life and a name, but on the other, he wouldn’t have been able to do so without Sullivan’s original Thomas Kat. It was only after Sullivan’s death that Messmer started to make claims of ownership, and despite Sullivan’s death and the closure of the studio, Otto stayed dedicated to Felix and spent the rest of his days drawing Felix the Cat comic strips.

This kind of debate reminds me of the ongoing Lee/Kirby case, with Messmer and Sullivan credit is clearly due to both parties. One may have originated the idea and one may have adapted it. The end result however, is a product of both men’s input over time. Isn’t it odd that the term ‘co-creator’ is overlooked by greed, despite it’s positive meaning.

Image courtesy of http://media.onsugar.com/files/2011/04/15/2/1437/14373728/dcb35ac3a7783775_felix-the-cat.jpg

Saturday 3 December 2011

A Spumco Case Study - Anyone else notice a recurring theme in these essays?


Researching Professional Practise.
By
Mathew Richens


Case Study: Spumco

     Michael John Kricfalusi (pronounced Kris-fa-loo-see) is the animator better known as John K, the man behind The Ren & Stimpy Show and Ripping Friends. John K was born in Ontario, Canada September 9th 1955. He entered the world of animation as a young fan and slowly watched what he felt was a downfall of the medium. Years of drawing funny cartoons and drawing lessons helped him to build his admiration for animation which all started as a child watching Disney cartoons from a young age.

“”When I was a kid, I loved Disney cartoons, but I wasn’t looking at the content,” He says. “I just loved the pure and inherent form of a cartoon.” His love for Mickey and his friends didn’t last however. “As I got older, I rebelled against Disney. I started realising how insipid they were.” John K instead found himself drawn to the mean and witty ministrations of Bugs Bunny. “I like Warner Bros. Cartoons because they were rude and nasty, like real people!” he said.”
-Brandon Finkler’s
‘The Completely Uncensored, Unbelievably
True Ren and Stimpy Story!’

In 1980, John K took a job at Filmation Studios where he stayed a good seven years despite personally ranking them a ‘low-end’ studio. At Filmation he met other artists like Eddie Fitzgerald (who would later work with him on Ren & Stimpy) and Tim Minton (The Adventures of Mighty Mouse), their job was to work on remade versions of classic cartoons such as Tom & Jerry, Droopy Dog, Mighty Mouse and Heckle & Jeckle; The Talking Magpies. John once said his work there was “To destroy the cartoons we all loved as kids” (The only project he worked on and felt had some credit was their revival of The Jetsons.) On every project he and the other animators would do their best to improve the shows in any way, but he came to realise that in an industry created by cartoonists; cartoonists had no power. This is probably what drove John further in his career.
     In 1987, John K claimed that Ralph Bakshi (of Ralph Bakshi Productions) ‘saved’ him. Bakshi was considered a ‘great cartoonist’ by Kricfalusi and was most famous at the time for the feature length cartoons Fritz The Cat and Heavy Traffic (as well as the photo roto-scoped Lord Of The Rings adaptation). Bakshi had actually retired from animation by this time, also agreeing with John K that the industry was changing for the worst (at the time, it was impossible to sell a cartoon based on an original idea and all cartoons were being based on toys and older cartoons. Consumerism prevails). Together they worked on CBS’s The New Adventures Of Mighty Mouse, based on the original Terrytoons cartoon. It was the first cartoon in 25 years to have been made by actual cartoonists. Despite being as original as they could make it, people felt that the show just wasn’t strong enough to survive. Most of the people working on the show moved onto more successful things. Jim Smith became a key figure behind Spumco and Ren & Stimpy designing character layouts as well as even forming a band to produce the theme tune ‘Dog Pound Hop’, and Bruce Timm who went on to produce just about every Batman and Superman cartoon for Warner Bros. to date.
     1988’s Who Framed Roger Rabbit? Was a smash hit and gave John K and other artists hope that something big was on the horizon for cartoony cartoons. It did however, make things worse, as networks decided that even small television productions should use the same pre-production stages as a feature. This meant more writing and less drawing.

     In 1989, John k alongside his friends and fellow animators Lynne Naylor, Jim Smith along with animation newcomer Bob Camp, decided they would stop working for established cartoon mills, their considerable anger towards the degraded animation form becoming known to everyone in the industry. They opened a small office in old Hollywood and named their company ‘Spumco’, supposedly after the animation pioneer Raymond Spum. They remained a tight little group, helping each other on freelance projects until they could sell one of their original ideas and hit the big time.

FACT: Spumco took it’s name as tribute to ‘animation      pioneer’ Raymond Spum… Or so may believed. Raymond      Spum, it was discovered, was in fact an alias used      by John Kricfalusi. The name was often credited on      cartoons John K worked on but did not feel happy      with. Everyone outside the Spumco offices were      fooled into believing that this person really      existed, but it was just John K joking with the      world.

     One thing they never lost sight of was their main goal: creating a home for cartoonists who had creative control over their cartoons. And just as importantly, for people who wanted to make cartoons funny again.
     The company set out to recruit other unique artists who just didn’t fit in with the other generic establishments. Bob Camp was one of those people. He had previously worked on ‘Steven Spielberg’s Tiny Toons’, he once said, “There was a real problem with management. The producers castrated the directors so they didn’t have any power. The writers had all the power and none of the talent.”
     What attracted Camp to Spumco was ‘the rule’ – if you can’t draw, you cannot make cartoons. Bob Camp went from being a storyboard artist (Tiny Toons) to being a key member of Spumco’s creative team. Together with John K, Lynne Naylor and Jim Smith, the main Spumco team was assembled.

     A couple of months after Spumco’s formation, Nickelodeon (a children’s cable network) announced that they were looking for new shows to fill their time slots. Nickelodeon president Geraldine Laybourne was looking specifically for ‘creator driven cartoons’. She wanted the world to see that Nickelodeon would encourage artists and their creativity. Seemingly, this was exactly what the good people of Spumco were waiting for.
     John K met with Geraldine and showed her five different original concepts. Each idea had been greatly censored for the meeting, as Kricfalusi knew they would never accept his adult based humour on a children’s network. Geraldine Laybourne was however incredibly impressed by John’s enthusiasm and picked two of the ideas she liked the most. The concepts were a show called ‘Your Gang’, in which John K had actually hidden the characters Ren and Stimpy in, and the other being ‘Jimmy The Idiot Boy’. Jimmy was John K’s favourite creation and he refused to sell the idea. After a few breakdowns of the ‘Your Gang’ idea, it was decided that the characters of Ren and Stimpy were to become the stars.
     Nickelodeon agreed that Spumco’s style of working would be fine provided they met deadlines saying “If story-boards were good enough for Bugs Bunny, they’re good enough for us.” Spumco was thrown into full production as they started work on ‘The Ren & Stimpy Show’.
     Many new talents were hired such as Glen Barr, Charlie Bean, Elinor Blake, Eddie Fitzgerald, Mike Fontinelli, Chris Savino, Jim Gomez (whose first writing gig became one of the series most celebrated episodes ‘Space Madness’), Mike Kim, Richard Pursel and Chris Riccardi. Vincent Waller, who had been stereotyped as a ‘realistic artist’ by the people at Filmation, worked closely with John K and had a big impact on the shows cartoony style. Within a year he had been promoted to co-director alongside Kricfalusi.
     Spumco wanted the animation style to depend on acting because they felt that is what made characters like Bugs Bunny and Daffy Duck so realistic. John K needed to consider many factors like this into helping Spumco build itself up, this however did mean he was focusing less and less on the task of keeping Nickelodeon happy. Incidentally, as soon as Nickelodeon realised Spumco’s plans for Ren and Stimpy, they decided that they no longer wanted them. Most people at the network could see the trouble this show would cause, angry parents calling in about rude jokes, people being grossed out by a sense of humour most of them just didn’t understand. The network would edit each pitch and leave notes explaining what they wanted changed and removed. These changes were usually suggested at the last minute, meaning production began to cost everyone their own time and money. This would cause problems among the staff. Many of them couldn’t adapt to all the changes being made, especially Bob Camp, whose stories and ideas were constantly being shot down and changed great amounts. He spent a lot of his time upset and angry at the network. John K, fearing the loss of his creations, arranged a peaceful dinner between his company and the network execs. Concerned for the show, John asked all members of his staff to be nice and keep a friendly tone. Unfortunately, Camp was easily wound up and the plan to make nice with the bosses failed. The next day Nickelodeon said that John K should fire Camp, but believing his friend had too much talent to waste, he hid Bob from them, allowing him to still continue work for the show. The network was quickly losing faith in Kricfalusi, and Spumco was walking a very fine line.

     August, 1991: The Ren & Stimpy Show gets it’s first airing. Incredibly, it becomes an instant hit, it got a hugely positive response from the viewing audience, still Nickelodeon couldn’t bring themselves to like the show. Despite the overly silly and rude humour, people ate it up. As always there are exceptions, but even they did not protest in any over dramatic way. It was a personal triumph for John K and a celebratory time in the offices of Spumco. They finally proved that people still do love creator driven cartoons.
     Realising the success of the show, Nickelodeon wanted to order more episode from Spumco, promising to interfere less and let them get on with it as they knew what they were doing. Production soon began on a second series.

     Despite their promises, Nickelodeon couldn’t help but make many changes to the production, as it turned out they liked the newer stories even less than they liked the old ones. There was no pleasing them, even though they knew how loved the show had become. At one point John K had to intercept the notes left by the network, as once again, his old friend Bob Camp was struggling to accept the changes. He was getting more and more depressed with every hit. Thinking up a new tactic, John suggested letting Bob direct the episodes instead of writing them, hoping that Bob’s artistic skills might help the network forget that they ever hated his stories. Oddly enough it worked, and even stranger was the networks sudden love for the man. Bob Camp became in very high demand by Nickelodeon.
     Still, due to all of the meddling by Nickelodeon, Spumco were falling behind on their workload, and as a result the network refused to pay them. Once again the company was working on it’s own time and money. The praise for Bob Camp continued and they even offered him the position of director on a Ren and Stimpy movie. One that Nickelodeon would produce without Spumco…
     John K was still fighting for an agreement with the network, saying that they were quickly going bankrupt and unless they were paid the money owed to them Nickelodeon would not receive any further episodes. The network said they would send a cheque to them straight away, but it never arrived. No payment was ever sent. In fact, everyone from the network reused to meet with him and finally he received a letter from Geraldine Laybourne.

“In the future, to ensure that creator-driven animation has longevity as a concept, we will allow creators to create and NOT be a part of the production process”
-Letter from Geraldine Laybourne
regarding Spumco’s involvement on
The Ren & Stimpy Show

Basically, as far as the network were concerned, Spumco had no paperwork or proof that would be able to stop Nickelodeon from doing as they pleased with the show (which sadly was true). News quickly spread through Spumco that the show they had spent all this time fighting for, was no longer theirs.
     On Monday, September 21st, 1992, John K had to say goodbye to what he felt were some of the most talented artists in the animation industry, his friends and family. Over 40 people lost their jobs, Spumco had been knocked down a few pegs too many. John K had lost almost everything, his company, his staff, his own creations had been taken from him, and also it would mean he had failed, it would mean that maybe a creator driven show just wouldn’t be allowed to survive.

FACT: Bob Camp went to John K after the betrayal at      Nickelodeon with the news that he was to be the      first employee for the networks Games Productions.      Many of the original Spumco staff turned their backs      on him for selling out to the enemy. John K however,      said he did not wish to stand in the way of his      career and let it be.

     Nickelodeon’s Game Productions (which at the time consisted of Bob Camp and Nickelodeon producer Roy Smith) tried to bring as many of the original Spumco team over to their studio as they could. They were surprised by how many people turned them down, their faith broken by the loss of Spumco and it’s people.
     Nickelodeon still owned nine half-hours of unfinished Ren and Stimpy episodes and immediately got to work editing and butchering all their hard work. Naturally, without any care going into the series, it died out, and like Spumco itself, would disappear for a few years…

     Though John K felt like a ruined man, he did his best to revive the Spumco spirit. A lot of his staff were long gone, and many of them just couldn’t take the risk of not being paid. The remaining soul of Spumco continues to work on mostly internet based cartoons (most recently they have a deal with Microsoft). Most popular was their music video for Tenacious D’s song ‘Fuck Her Gently’ which was well received as a familiar style of cartoon and got plenty of airplay. They also made a video for Bjork and released a new series for Fox Kids called Ripping Friends, which was unfortunately short-lived. John K also tried bringing back Ren and Stimpy for Spike TV (a totally creator driven network), the show lasted for ten episodes before stopping production.
     These days Spumco are very low-key, but still there. Maybe not as strong as they once were, but the Spumco dream still lives on with them.

A Proposal For An Essay That Never Saw The Light Of Day...


Dissertation Proposal:
Do Cartoonists Make Cartoons Anymore?
By
Mathew Richens


     The animation industry has seen many twists and turns and dead ends over the years, often falling in popularity, changing it’s purpose, only to rise up again dressed up as the next big thing.
     Before the 1920’s, animation as a medium did not exist. Thanks to the efforts of individuals like Emil Cohl and Winsor McCay, who not only explored the marvels, and answered many of the questions surrounding moving image but also helped to make it popular, eventually turning it into an ever growing industry. Cohl’s series of political caricatures and McCay’s many newspaper strips and cartoons along with their passion for drawing that meant they themselves were actual cartoonists. They worked a labour of love in order to entertain people with their amusing pictures, which to me is exactly what a cartoonist is. These days the term ‘cartoon’ is stereotypically considered a form of ‘children’s entertainment’ but back then it was something that actually had meaning, but then it also changing the people looked at certain medias.
     After researching a company like Spumco, whose founders believe there are no creator-driven cartoons anymore, it would be easy for me to just agree, but I was curious to see if that really was the case. It would be fair to say that cartoons aren’t what they used to be, but it also easy to tell why.
     In the beginning, cartoons were made by people who not only had a sense of humour, but could also draw what they considered to be funny so that other people could see where they were coming from. Cartoon classics like Felix The Cat, Tom & Jerry and Mickey Mouse all have a particular style that make them stand out as brilliant. When you look at the backgrounds behind them though, you find that Pat Sullivan used to draw Felix cartoons as a living before embracing the moving picture industry, the same is also true for Otto Messmer who later continued the franchise. These men had true passion for the character they had brought to life, maybe this was the key to their success? Most of the original staff working on Tom & Jerry (people like Chuck Jones, Bob Clampett and Fred Quincy) were also people who loved to create sight gags for TV, in fact Chuck Jones went on to make some of Warner Bros.’ most famous shorts, cartoons that are still loved by many today. And Walt Disney, a man who wanted to create cartoons so much that his first and most popular creation Mickey Mouse was actually conceived in his Uncle’s garage during a period of no work! A few years later, a lot of artists were opening their own studios, people like Disney, Maz Fleischer, Pat Sullivan, Warner Brothers, Charles Mintz and Paul Terry. These studios all produced many great shows and films, and the more advanced technology became (with the addition of sound and colour), the more popular cartoons became. Artists like Chuck Jones and Tex Avery became very high demand because of their comical styles and techniques, and over the years they brought a lot to the industry.
     By the time the second world war was over, cartoons were more popular than ever, studios like MGM, Ralph Bakshi and Hannah-Barbera appeared and Warner Bros. were at an all-time high, especially with their lead animators using the war as it’s main material. All of the popular cartoonists and their staff were back at their desks in their offices once again thinking up new ways to make people laugh. Disney had even started producing some of the first award nominated feature length animations (like Bambi and Dumbo) and by the late 1950’s animation was more popular than ever and even gave birth to the concept of international animation festivals allowing small-time cartoonists to showcase their work (starting with the Annecy festival). All throughout the 60’s and the 70’s creator driven shows came from all around the globe and were now being loved for their creativeness as well as visual style. Each creator brought something new to the medium and helped prevent every show from cloning the one that preceded it. The heart and soul of the animation industry faded away mostly during the 80’s, consumerism was becoming a huge part of the media, and most of the shows being produced were based on older creations (trying to reinvent them and make them popular once again for the sake of money) and other properties (such as toys and films). Though a few of these shows did stand out for their fantastic animation styles (of that time anyways) they did not have the same impact as those cartoons that were loved in previous years.
     By the early 80’s, Walt Disney was also gone, his company remained, but lost most of it’s credibility over the years, focusing on making money and trying their best to please everyone with the few features they released. It was the era of the studio executives and the cartoonists became nothing more than slaves to the idea men who knew nothing about drawing. It hasn’t been all bad, but in some cases it shows how limited the creativeness can be. It was also around this time that new jobs were added to the pre-production of animation by networks and companies, things like script writing (when previously all planning like this was done in story-board form) and editing (basically, this was the company’s way of interfering and cutting out what they didn’t think would sell from the product). With this went the traditional methods for creating cartoons and the total loss of control by the artists involved. It seemed that this turn of events is what got people like Spumco’s John Kricfalusi and Lynne Naylor fired up, and ready to change things… But by the time they were able to make any difference, the changes had already come. Networks all over America were starting to realise that mimicry was failing, and that maybe they should see what the artists of the world were producing instead of the generic cartoons being spewed out non-stop and making people lose more and more interest every day. They were also finding that their fads were short-lived, and yet everyone everywhere knew who characters like Mickey Mouse and Bugs Bunny were, decades after they were introduced to the world. But still they refused to go back to the proven techniques used to create the classics, the script-writer was here to stay and with him came communication problems and longer working hours. On the bright side there were the occasional success stories, but it still meant very little control for the cartoonist/s involved. The problems also came with the writers being unimpressed by the artwork being produced, and the networks naturally agreed, wanting everything to be perfect. A few more people were added to the production family, people who not only couldn’t draw, but couldn’t write either, so they would give ideas to the writers that would then get passed on to the animators… Simple enough, but all these people involved on the same projects, had hardly any communication with each other. In many places today, that is still the case. Spumco found it with Nickeloeon, and from their experience you would maybe think that it is always the case. I know I did, until carrying on my research. I think that even though Nickelodeon said they were looking for totally creator-driven projects they couldn’t accept that they would be powerless and at time Spumco may have pushed their luck with some of the material they submitted. They might have met more success had Nickelodeon not been a children’s network, and I say that because the other shows that were picked up by the network, such as Rugrats, Doug and Craig Barlett’s Hey Arnold which were also creator driven, continued to be produced and aired continuously.
     As well as Nickelodeon taking this creator driven idea, other networks jumped on board as well, including the Cartoon Network. The idea remained that fresh and original new concepts would be the perfect way to make a bigger profit, whilst keeping the creators in control providing that the material was suitable for it’s target audience (something that seemed lost in the Nick/Spumco debate). It almost seems that out of hundreds of success stories, Spumco stands out as an exception. Donovan Cook had a fantastic run with his series 2 Stupid Dogs, Van Partible’s Johnny Bravo went on to become a mascot for the Cartoon Network and even more recently, Craig McCracken and Genndy Tartakovsky have enjoyed success on their own projects for the Cartoon Network (Powerpuff Girls and Samurai Jack) which brings me to believe that though in some cases the cartoonist has no control over the cartoon, others are beginning to realise that it’s the most creative way to produce and bring life to cartoons.

Cultural Contexts (2006) - More jibberish from a younger me...


Cultural Contexts For Digital Animation
By
Mathew Richens


Introduction

     Animation is possibly the greatest illusion ever created; it has different values and meaning all over the world. In some cultures animation is seen as an art form, something that gets well-deserved respect for all the time and effort that goes into it. In others, it is a form of entertainment, one that can appeal to anyone with an open mind. These days animation is used solely for the purpose of advertisement. It is used mostly to sell a product or even an idea to us. The central location for most of this numbing down and consumerism is, as always, corporate America. Mainly this is because of America’s vast amount of wealth, and the way America thinks. Unfortunately, both of these things combined can mean the rise and fall of many industries. It has already been made noticeable in Hollywood and the entertainment industries. Mediums like cinema and animation, even music, have become almost totally controlled by profit alone. In a world where money controls everything, it is understandable why some people would sell out to provide an easy living for themselves. I think it is okay, if, and only if the decision isn’t forced. I can think of a few examples where trends and actions of certain companies and individuals have destroyed possibly the most creative minds, and greatest examples of animation.

Japan: The Art of Detail

     In some ways, popular Japanese animation has never really belonged to Japan. When the animation industry kicked off in the 1960’s all over Japan, the stories were based on traditional Japanese legends. Between the 60’s and 70’s Toei Doga had produced a dozen features, all failed to win in international sales. Whilst looking for a story he felt he could translate well through animation and sell to the world, his travels brought him to Europe where he developed a love for most of the folk tales he came to hear about. He felt that because he understood and loved them so much, they would be the perfect tales to adapt. It was a success, but was it Japanese? Sure it was made and produced in Japan, and all of the features had a strong Japanese style to them, which is today referred to a anime or manga.
     As soon as manga became popular (mid 1960’s) it started to take a more Japanese approach, shows like Cyborg 009, Astro Boy and Gigantor began to appear. It was Japanese television made for a Japanese audience. It really became so popular that it is seen as one of Japans strongest mediums. One thing that separates Japanese animation from the rest of the world is its lack of censorship. The cartoons would contain nudity, gore and excessive violence, and still be considered for a young audience. During the 90’s manga stormed America, and just like that, Japanese cartoons were being bought by television networks across the seas. One of the most popular series to date would be DragonBall Z, based on Akira Toryama’s 1982 manga series, it spawned three television shows: DragonBall, DragonBall Z and DragonBall GT. DragonBall was directly based on the books and was hugely popular when released in 1986. DragonBall Z was a continuation of the series; it became the most popular of the franchises and is still hugely popular with today’s audiences. It first aired in America in 1996 alongside the success of PokeMôn. Both shows began quietly before becoming worldwide phenomena’s. DragonBall GT was nowhere near as popular and it became apparent that it existed only to make money. It had an up-to-date and clean style of animation, but shunned by it’s creator and suffering from poor storytelling, the show was cancelled after two years. Originally the shows contained adult humour (one of the characters was a perverted old man) and plenty of gore (the shows main theme was of fighting in tournaments) all of which were cut for the American children. This shows a difference in cultures; Japan doesn’t feel the need to shelter it’s younger audiences, where as America censors anything that might influence it’s youth in a negative way. Oddly though, Japanese culture isn’t a particularly violent one and causes one to question if censorship is in fact such a good thing.

Europe: We Aim To Please

     Aardman is shooting a new Wallace & Gromit movie with backing from Dreamworks. Pathe has produced The Magic Roundabout, and Disney has North America and worldwise merchandising rights on Ealing Studios’ Valiant. Disney has also fast-tracked Rocket Pictures’ CGI and live-action Gnomeo & Juliet, this time taking worldwide rights. Also, Tim Burton is said to be shooting Warner Bros. stop-motion fairy-tale The Corpse Bride in the UK.
     Although there seems to be quite a few British animation releases it would seem that all of them have some kind of backing from US studios. To be fair, most productions would never see the light of day because of this, but it also seems to be a convenient way of sucking us into the consumerist wars that best describe America. A coincidence? Barnaby Thompson, who is producing Valiant with Shrek producer John Williams, argues that the falling cost of animation equipment has opened the door to such mainstream, family-friendly product for independents.
     Many people feel that Aardman put the UK on the global map with its first feature Chicken Run, a worldwide hit for Dreamworks and Pathe. French animation company Films Action looked for a UK partner on The Magic Roundabout mainly because of Aardmans success. Films Action is now working with Bolexbrothers. Bristol’s second animation studio, at its Marseilles studio on the CGI production.
     Despite a greater range of technology and talent, the UK’s animation sector is hardly booming. The many animations seen in advertising are overlooked and full length shows and features are being turned down due to highly popular overseas competition.
     Traditional animation is also still going strong in other parts of Europe. But most animation films disappear without a trace outside their home markets. Animation studios in countries such as France and Spain have emerged as market leaders in Europe. This is because of these countries governments offering a range of tax breaks. The European animation studios worked alongside each other to produce animation content for television. This is seen mostly in countries such as France, Germany, UK and Spain.
     The European animated feature film industry still hasn’t achieved the popularity of their American counterparts. The feature film industry is more expensive and riskier. There are very few European films with trans-national success. This is partly due to the diverse cultural backgrounds, as British films (for example) mainly show traces of British humour and slang.

     Back in the days when animating was probably at it’s best and most original, the processes for producing it were fairly different than they are today. One of the newest features in modern animation is the script writing process. Creators like Bob Clampett, Tex Avery, Chuck Jones and even a young Walt Disney used to sit in their studios thinking of jokes and anecdotes that would make them laugh and once convinced that the idea worked they would eventually go straight to storyboarding it. This way of thinking is probably what helped give birth to such classic characters as Mickey Mouse, Donald Duck, Bugs Bunny and Daffy Duck etc. The interesting thing about these characters is that we still laugh and enjoy them today, and it’s also an international style of humour. Not only did these people create ideas, they drew them as well, which opened debate on whether all cartoonists made cartoons. Around the 1960’s though, this process came to an end. Traditional cartoonists no longer had control over their creations. The cartoon scriptwriter was introduced and it seemed quite apparent that these writers didn’t care less about the subject material. This might even be proven by the sheer fact that these classic cartoons continue to stand out in history.
     One particular animator I have felt sorry for over the past few years is John Kricfalusi, co-founder of Spumco. He, as well as some of his close friends believed that the new processes were destroying good animation; he rebelled against Disney, and saw Warner Bros. shows as rude and mean, which he felt related more to the real world. He and some other animators like Bob Camp, Lynne Naylor and Jin Smith decided to form Spumco in the hope of creating cartoons how they felt cartoons should be created. Spumco had one employment rule; If you cannot draw, you cannot write. John Kricfalusi swore that “at Spumco, only cartoonists will make cartoons.”

     A short while after Spumco was formed. Nickelodeon, children’s network, announced that they were looking for new cartoons invented by cartoonists. Nickelodeon president Geraldine Laybourne revived a concept long familiar to cartoonists, but forgotten by the rest of the world: the concept of creator driven cartoons. She wanted to prove that Nickelodeon, unlike other networks, would be encouraging cartoonists. John Kricfalusi flew over for a meeting at Nickelodeon and there they discovered two of his creations. Ren and Stimpy. The chosen Nick-Toons were Rugrats, Doug, Rocko’s Modern Life, Aaaahh! Real Monsters, Blues Clues, Hey Arnold and The Ren and Stimpy Show. Spumco now had the funding required to make cartoons how they should be and produced possibly some of the funniest cartoons for that decade. But Nickelodeon weren’t happy, they weren’t getting any of the jokes and saw the cartoon as a waste of money. Eventually the ideas being pitched weren’t the ones being produced, and this was just to get Nickelodeon to agree to give them airtime. Eventually Nickelodeon had John Kricfalusi fire most of his staff, because they felt that the show needed new writers and a new style. When the show first aired, it was an instant success… And Nickelodeon weren’t happy. They managed to overthrow Spumco and with every employee John fired, they would rehire until inevitably, John Kricfalusi had no control at all over his creations. Unfortunately nobody took to Nickelodeons revamped Ren & Stimpy Show and it was cancelled shortly afterwards. It’s horrible to think that possibly on of the only true cartoons of the 90’s was killed off by the very people that claimed to want it in the first place.